![]() He begins by defining a large ocean surface and using the FLIP solver to create the base fluid simulation around the creature, providing tips for making it more realistic-looking, and more efficient. In the workshop, Perez Senent reveals the complete process for creating an epic water simulation shot showing a sea creature breaching the ocean surface, then diving back in. The workshop provides over six hours of video training in Houdini, SideFX’s VFX-industry-standard effects softare, and compositing application Nuke, and can be followed by users with no prior Houdini experience.Ī detailed guide to movie-scale water simulation for VFX and animation work ![]() ![]() The Gnomon Workshop has released Large-Scale Water FX in Houdini, a detailed guide to fluid simulation for VFX and animation, recorded by Industrial Light & Magic CG supervisor Miguel Perez Senent. ![]()
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